About DIGI program
STEMKIDS Academy introduces a new digital education program created in collaboration with teachers and IT experts. Tailored for kids aged 5 to 8 years, the program introduces digital world and ways to be safe online by screenless, playfull and hands-on experiences.
Program Goals:
- Engaging and simplified topics from the digital world.
- Focus on responsible use of digital technologies.
- Learning through playful and experiential activities.
- Exclusively screenless, without tablets and computers.
- Using original teaching materials.
Discover the digital world. Be introduced to signal, transmitter, WiFi and cables. Understand how images transfer from mobile to mobile. Explore what is the Internet and how to be safe online. Learn easy coding by becoming robots and programmers. Enjoy lots of fun by making computer games on the squared grid without the use of tablets or computers.
The program develops computational and logical thinking with games and role-playing.
The program uses a comprehensive kit containing building blocks, robotic toys for coding, squared grids, pictures, games and more.
DIGI TOPICS:
1. Little data expert
- Learning about data (data is information stored in your computer).
- The route of data transfer.
- The ways of transfers: wireless and cabled.
- Comparison of wired and wireless data transmission.
- Learning new vocabulary: data, Datacenter, transmitter, signal, and more.
2. What is the Internet?
- Sorting and looking up information on the Internet.
- Exploring how information travels through the Internet.
- Preventing misinformation and understanding fake news.
- Learning about responsible sharing of personal data online.
3. Little IT expert
- Getting familiar with a squared grid and orientation on it.
- Learning orientation on a grid using coordinates.
- Role-playing as robots and programmers.
4. Little Programmer
- Introduction to the robot Cubetto
- Initial commands and movement sequences
- Practicing right and left orientation.
- Reviewing coordinates on the squared grid.
5. Creating an Easy Program
- Getting input information for a program creation
- Easy coding by using arrows.
- Coding basics.
6. Coding Robots
- Introducing different robots for kids.
- Practicing of coding.
- Solving easy tasks by coding robots.